[name] can be used to apply hierarchical 3D transformations to DOM elements via the CSS3 [link:https://www.w3schools.com/cssref/css3_pr_transform.asp transform] property.
This renderer is particular interesting if you want to apply 3D effects to a website without canvas based rendering. It can also be used in order to combine DOM elements with WebGL content.
There are, however, some important limitations:
- It's not possible to use the material system of *three.js*.
- It's also not possible to use geometries.
- Only [page:PerspectiveCamera] is supported right now.
So [name] is just focused on ordinary DOM elements. These elements are wrapped into special objects (*CSS3DObject* or *CSS3DSprite*) and then added to the scene graph.
Renders a [page:Scene scene] using a [page:PerspectiveCamera perspective camera].