[name]
		
			A [link:https://msdn.microsoft.com/en-us/library/ff604997.aspx render target] is a buffer
			where the video card draws pixels for a scene that	is being rendered in the background.
			It is used in different effects, such as applying postprocessing to a rendered image
			before displaying it on the screen.
		
		Constructor
		[name]([param:Number width], [param:Number height], [param:Object options])
		
		[page:Float width] - The width of the renderTarget. 
		[page:Float height] - The height of the renderTarget.
		options - (optional object that holds texture parameters for an auto-generated target
		texture and depthBuffer/stencilBuffer booleans.
		For an explanation of the texture parameters see [page:Texture Texture]. The following are
		valid options:
		[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. 
		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. 
		[page:Constant magFilter] - default is [page:Textures LinearFilter]. 
		[page:Constant minFilter] - default is [page:Textures LinearFilter]. 
		[page:Constant format] - default is [page:Textures RGBAFormat]. 
		[page:Constant type] - default is [page:Textures UnsignedByteType]. 
		[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]
		[page:Constant encoding] - default is [page:Textures LinearEncoding]. 
		[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. 
		[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.
		Creates a new [name]
		
		Properties
		[property:number uuid]
		
		A unique number for this render target instance.
		
		[property:number width]
		
		The width of the render target.
		
		[property:number height]
		
		The height of the render target.
		
		[property:Vector4 scissor]
		
		A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
		
		[property:boolean scissorTest]
		
		Indicates whether the scissor test is active or not.
		
		[property:Vector4 viewport]
		
		The viewport of this render target.
		
		[property:Texture texture]
		
		This texture instance holds the rendered pixels. Use it as input for further processing.
		
		[property:boolean depthBuffer]
		
		Renders to the depth buffer. Default is true.
		
		[property:boolean stencilBuffer]
		
		Renders to the stencil buffer. Default is true.
		
		[property:DepthTexture depthTexture]
		
		If set, the scene depth will be rendered to this texture. Default is null.
		
		Methods
		[method:null setSize]( [param:Number width], [param:Number height] )
		
		Sets the size of the render target.
		
		[method:WebGLRenderTarget clone]()
		
		Creates a copy of this render target.
		
		[method:WebGLRenderTarget copy]( [param:WebGLRenderTarget source] )
		
		Adopts the settings of the given render target.
		
		[method:null dispose]()
		
		Dispatches a dispose event.
		
		[page:EventDispatcher EventDispatcher] methods are available on this class.
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]