[name]
A [link:https://msdn.microsoft.com/en-us/library/ff604997.aspx render target] is a buffer
where the video card draws pixels for a scene that is being rendered in the background.
It is used in different effects, such as applying postprocessing to a rendered image
before displaying it on the screen.
Constructor
[name]([param:Number width], [param:Number height], [param:Object options])
[page:Float width] - The width of the renderTarget.
[page:Float height] - The height of the renderTarget.
options - (optional object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see [page:Texture Texture]. The following are
valid options:
[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping].
[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping].
[page:Constant magFilter] - default is [page:Textures LinearFilter].
[page:Constant minFilter] - default is [page:Textures LinearFilter].
[page:Constant format] - default is [page:Textures RGBAFormat].
[page:Constant type] - default is [page:Textures UnsignedByteType].
[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]
[page:Constant encoding] - default is [page:Textures LinearEncoding].
[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it.
[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.
Creates a new [name]
Properties
[property:number uuid]
A unique number for this render target instance.
[property:number width]
The width of the render target.
[property:number height]
The height of the render target.
[property:Vector4 scissor]
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
[property:boolean scissorTest]
Indicates whether the scissor test is active or not.
[property:Vector4 viewport]
The viewport of this render target.
[property:Texture texture]
This texture instance holds the rendered pixels. Use it as input for further processing.
[property:boolean depthBuffer]
Renders to the depth buffer. Default is true.
[property:boolean stencilBuffer]
Renders to the stencil buffer. Default is true.
[property:DepthTexture depthTexture]
If set, the scene depth will be rendered to this texture. Default is null.
Methods
[method:null setSize]( [param:Number width], [param:Number height] )
Sets the size of the render target.
[method:WebGLRenderTarget clone]()
Creates a copy of this render target.
[method:WebGLRenderTarget copy]( [param:WebGLRenderTarget source] )
Adopts the settings of the given render target.
[method:null dispose]()
Dispatches a dispose event.
[page:EventDispatcher EventDispatcher] methods are available on this class.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]