[page:Object3D] →
[name]
A sprite is a plane that always faces towards the camera, generally with a
partially transparent texture applied.
Sprites do not cast shadows, setting castShadow = true
will have no effect.
Example
var spriteMap = new THREE.TextureLoader().load( "sprite.png" );
var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, color: 0xffffff } );
var sprite = new THREE.Sprite( spriteMaterial );
scene.add( sprite );
Constructor
[name]( [param:Material material] )
[page:Material material] - (optional) an instance of [page:SpriteMaterial]. Default is a white [page:SpriteMaterial].
Creates a new [name].
Properties
See the base [page:Object3D] class for common properties.
[property:Boolean isSprite]
Used to check whether this or derived classes are sprites. Default is *true*.
You should not change this, as it used internally for optimisation.
[property:SpriteMaterial material]
An instance of [page:SpriteMaterial], defining the object's appearance.
Default is a white [page:SpriteMaterial].
[property:Vector2 center]
The sprite's anchor point, and the point around which the sprite rotates. A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
A value of (0, 0) corresponds to the lower left corner of the sprite. The default is (0.5, 0.5).
Methods
See the base [page:Object3D] class for common methods.
[method:Sprite clone]()
Returns a clone of this Sprite object and any descendants.
[method:Sprite copy]( [param:Sprite sprite] )
Copies the properties of the passed sprite to this one.
[method:Array raycast]( [param:Raycaster raycaster], [param:Array intersects] )
Get intersections between a casted ray and this sprite.
[page:Raycaster.intersectObject] will call this method.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]