[page:Object3D] →
[name]
Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects.
Also serves as a base for other classes such as [page:SkinnedMesh].
Example
var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
Constructor
[name]( [param:Geometry geometry], [param:Material material] )
[page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry].
Default is a new [page:BufferGeometry].
[page:Material material] — (optional) a single or an array of [page:Material]. Default is a new [page:MeshBasicMaterial]
Properties
See the base [page:Object3D] class for common properties.
[property:Integer drawMode]
Determines how the mesh triangles are constructed from the vertices.
See the draw mode [page:DrawModes constants] for all possible values.
Default is [page:DrawModes TrianglesDrawMode].
[property:Boolean isMesh]
Used to check whether this or derived classes are meshes. Default is *true*.
You should not change this, as it is used internally for optimisation.
[property:Geometry geometry]
An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),
defining the object's structure.
It's recommended to always use a [page:BufferGeometry] if possible for best performance.
[property:Material material]
An instance of material derived from the [page:Material] base class or an array of materials, defining the
object's appearance. Default is a [page:MeshBasicMaterial] with a random color.
[property:Array morphTargetInfluences]
An array of weights typically from 0-1 that specify how much of the morph is applied.
Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
[property:Array morphTargetDictionary]
A dictionary of morphTargets based on the morphTarget.name property.
Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
Methods
See the base [page:Object3D] class for common methods.
[method:null setDrawMode]()
Set the value of [page:.drawMode drawMode].
[method:Mesh clone]()
Returns a clone of this [name] object and its descendants.
[method:Array raycast]( [param:Raycaster raycaster], [param:Array intersects] )
Get intersections between a casted ray and this mesh.
[page:Raycaster.intersectObject] will call this method.
[method:null updateMorphTargets]()
Updates the morphTargets to have no influence on the object. Resets the
[page:Mesh.morphTargetInfluences morphTargetInfluences] and
[page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]