[page:Object3D] →
[name]
A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh].
Bones are almost identical to a blank [page:Object3D].
Example
var root = new THREE.Bone();
var child = new THREE.Bone();
root.add( child );
child.position.y = 5;
Constructor
[name]( )
Creates a new [name].
Properties
See the base [page:Object3D] class for common properties.
[property:Boolean isBone]
Used to check whether this or derived classes are bones. Default is *true*.
You should not change this, as it used internally for optimisation.
[property:String type]
Set to 'Bone', this can be used to find all Bones in a scene.
Methods
See the base [page:Object3D] class for common methods.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]