[page:Material] →
[name]
The default material used by [page:Points].
Examples
[example:misc_controls_fly misc / controls / fly]
[example:webgl_buffergeometry_drawcalls WebGL / BufferGeometry / drawcalls]
[example:webgl_buffergeometry_points WebGL / BufferGeometry / points]
[example:webgl_buffergeometry_points_interleaved WebGL / BufferGeometry / points / interleaved]
[example:webgl_camera WebGL / camera ]
[example:webgl_geometry_convex WebGL / geometry / convex]
[example:webgl_geometry_shapes WebGL / geometry / shapes]
[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]
[example:webgl_multiple_elements_text WebGL / multiple / elements / text]
[example:webgl_points_billboards WebGL / points / billboards]
[example:webgl_points_billboards_colors WebGL / points / billboards / colors]
[example:webgl_points_dynamic WebGL / points / dynamic]
[example:webgl_points_random WebGL / points / random]
[example:webgl_points_sprites WebGL / points / sprites]
[example:webgl_trails WebGL / trails]
//This will add a starfield to the background of a scene
var starsGeometry = new THREE.Geometry();
for ( var i = 0; i < 10000; i ++ ) {
var star = new THREE.Vector3();
star.x = THREE.Math.randFloatSpread( 2000 );
star.y = THREE.Math.randFloatSpread( 2000 );
star.z = THREE.Math.randFloatSpread( 2000 );
starsGeometry.vertices.push( star );
}
var starsMaterial = new THREE.PointsMaterial( { color: 0x888888 } );
var starField = new THREE.Points( starsGeometry, starsMaterial );
scene.add( starField );
[name]( [page:Object parameters] )
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
Properties
See the base [page:Material] class for common properties.
[property:Color color]
[page:Color] of the material, by default set to white (0xffffff).
[property:Boolean isPointsMaterial]
Used to check whether this or derived classes are points materials. Default is *true*.
You should not change this, as it used internally for optimisation.
[property:Boolean lights]
Whether the material is affected by lights. Default is *false*.
[property:Texture map]
Sets the color of the points using data from a [page:Texture].
[property:Number size]
Sets the size of the points. Default is 1.0.
[property:Boolean sizeAttenuation]
Specify whether points' size will get smaller with the distance. Default is true.
Methods
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]