[page:Material] → [page:MeshPhongMaterial] →
[name]
An extension of the [page:MeshPhongMaterial] with toon shading.
Examples
[example:webgl_materials_variations_toon materials / variations / toon]
Constructor
[name]( [param:Object parameters] )
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
Properties
See the base [page:Material] and [page:MeshPhongMaterial] classes for common properties.
[property:Texture gradientMap]
Gradient map for the toon shading. Default is *null*.
[property:Boolean isMeshToonMaterial]
Used to check whether this or derived classes are mesh toon materials. Default is *true*.
You should not change this, as it used internally for optimisation.
[property:Object defines]
An object of the form:
{ 'TOON': '' };
This is used by the [page:WebGLRenderer] for selecting shaders.
Methods
See the base [page:Material] and [page:MeshPhongMaterial] classes for common methods.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]