[page:Material] →
[name]
A material for drawing geometries in a simple shaded (flat or wireframe) way.
This material is not affected by lights.
Constructor
[name]( [param:Object parameters] )
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
Properties
See the base [page:Material] class for common properties.
[property:Texture alphaMap]
The alpha map is a grayscale texture that controls the opacity across the surface
(black: fully transparent; white: fully opaque). Default is null.
Only the color of the texture is used, ignoring the alpha channel if one exists.
For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer will use the
green channel when sampling this texture due to the extra bit of precision provided
for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
luminance/alpha textures will also still work as expected.
[property:Texture aoMap]
The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.
[property:Float aoMapIntensity]
Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.
[property:Color color]
[page:Color] of the material, by default set to white (0xffffff).
[property:Integer combine]
How to combine the result of the surface's color with the environment map, if any.
Options are [page:Materials THREE.Multiply] (default), [page:Materials THREE.MixOperation],
[page:Materials THREE.AddOperation]. If mix is chosen, the [page:.reflectivity] is used to
blend between the two colors.
[property:Boolean isMeshBasicMaterial]
Used to check whether this or derived classes are mesh basic materials. Default is *true*.
You should not change this, as it used internally for optimisation.
[property:TextureCube envMap]
The environment map. Default is null.
[property:Texture lightMap]
The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.
[property:Float lightMapIntensity]
Intensity of the baked light. Default is 1.
[property:Boolean lights]
Whether the material is affected by lights. Default is *false*.
[property:Texture map]
The color map. Default is null.
[property:Boolean morphTargets]
Define whether the material uses morphTargets. Default is false.
[property:Float reflectivity]
How much the environment map affects the surface; also see [page:.combine].
The default value is 1 and the valid range is between 0 (no reflections) and 1 (full reflections).
[property:Float refractionRatio]
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
[property:Boolean skinning]
Define whether the material uses skinning. Default is false.
[property:Texture specularMap]
Specular map used by the material. Default is null.
[property:Boolean wireframe]
Render geometry as wireframe. Default is *false* (i.e. render as flat polygons).
[property:String wireframeLinecap]
Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.
This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap]
property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
[property:String wireframeLinejoin]
Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.
This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineJoin 2D Canvas lineJoin]
property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
[property:Float wireframeLinewidth]
Controls wireframe thickness. Default is 1.
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Methods
See the base [page:Material] class for common methods.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]