[page:Material] →
[name]
A material for drawing wireframe-style geometries.
Examples
[example:webgl_buffergeometry_drawcalls WebGL / buffergeometry / drawcalls]
[example:webgl_buffergeometry_lines WebGL / buffergeometry / lines]
[example:webgl_buffergeometry_lines_indexed WebGL / buffergeometry / lines / indexed]
[example:webgl_decals WebGL / decals]
[example:webgl_geometry_nurbs WebGL / geometry / nurbs]
[example:webgl_geometry_shapes WebGL / geometry / shapes]
[example:webgl_geometry_spline_editor WebGL / geometry / spline / editor]
[example:webgl_interactive_buffergeometry WebGL / interactive / buffergeometry]
[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter]
[example:webgl_lines_colors WebGL / lines / colors]
[example:webgl_lines_cubes WebGL / lines / cubes]
[example:webgl_lines_dashed WebGL / lines / dashed]
[example:webgl_lines_sphere WebGL / lines / sphere]
[example:webgl_lines_splines WebGL / lines / splines]
[example:webgl_materials WebGL / materials]
[example:webgl_physics_rope WebGL / phyics / rope]
var material = new THREE.LineBasicMaterial( {
color: 0xffffff,
linewidth: 1,
linecap: 'round', //ignored by WebGLRenderer
linejoin: 'round' //ignored by WebGLRenderer
} );
Constructor
[name]( [param:Object parameters] )
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
Properties
See the base [page:Material] class for common properties.
[property:Color color]
[page:Color] of the material, by default set to white (0xffffff).
[property:Boolean isLineBasicMaterial]
Used to check whether this or derived classes are line basic materials. Default is *true*.
You should not change this, as it used internally for optimisation.
[property:Boolean lights]
Whether the material is affected by lights. Default is *false*.
[property:Float linewidth]
Controls line thickness. Default is *1*.
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
with the [page:WebGLRenderer WebGL] renderer on Windows platforms linewidth will
always be 1 regardless of the set value.
[property:String linecap]
Define appearance of line ends. Possible values are 'butt', 'round' and 'square'.
Default is 'round'.
This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap]
property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
[property:String linejoin]
Define appearance of line joints. Possible values are 'round', 'bevel' and 'miter'. Default is 'round'.
This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineJoin 2D Canvas lineJoin]
property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
Methods
See the base [page:Material] class for common methods.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]