[name]
Handles and keeps track of loaded and pending data. A default global instance of this class
is created and used by loaders if not supplied manually - see [page:DefaultLoadingManager].
In general that should be sufficient, however there are times when it can be useful to have seperate loaders -
for example if you want to show seperate loading bars for objects and textures.
Example
[example:webgl_loader_babylon WebGL / loader / babylon]
[example:webgl_loader_fbx WebGL / loader / fbx]
[example:webgl_loader_obj WebGL / loader / obj]
[example:webgl_materials_reflectivity WebGL / materials / reflectivity]
[example:webgl_postprocessing_outline WebGL / postprocesing / outline]
[example:webgl_terrain_dynamic WebGL / terrain / dynamic]
This example shows how to use LoadingManager to track the progress of
[page:OBJLoader].
var manager = new THREE.LoadingManager();
manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onLoad = function ( ) {
console.log( 'Loading complete!');
};
manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onError = function ( url ) {
console.log( 'There was an error loading ' + url );
};
var loader = new THREE.OBJLoader( manager );
loader.load( 'file.obj', function ( object ) {
//
} );
In addition to observing progress, a LoadingManager can be used to
override resource URLs during loading. This may be helpful for assets
coming from drag-and-drop events, WebSockets, WebRTC, or other APIs. An
example showing how to load an in-memory model using Blob URLs is below.
// Blob or File objects created when dragging files into the webpage.
var blobs = {'fish.gltf': blob1, 'diffuse.png': blob2, 'normal.png': blob3};
var manager = new THREE.LoadingManager();
// Initialize loading manager with URL callback.
var objectURLs = [];
manager.setURLModifier( ( url ) => {
url = URL.createObjectURL( blobs[ url ] );
objectURLs.push( url );
return url;
} );
// Load as usual, then revoke the blob URLs.
var loader = new THREE.GLTFLoader( manager );
loader.load( 'fish.gltf', (gltf) => {
scene.add( gltf.scene );
objectURLs.forEach( ( url ) => URL.revokeObjectURL( url ) );
});
Constructor
[name]( [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
[page:Function onLoad] — (optional) this function will be called when all loaders are done.
[page:Function onProgress] — (optional) this function will be called when an item is complete.
[page:Function onError] — (optional) this function will be called a loader encounters errors.
Creates a new [name].
Properties
[property:Function onStart]
This function will be called when loading starts.
The arguments are:
[page:String url] — The url of the item just loaded.
[page:Integer itemsLoaded] — the number of items already loaded so far.
[page:Iteger itemsTotal] — the total amount of items to be loaded.
By default this is undefined.
[property:Function onLoad]
This function will be called when all loading is completed. By default this is undefined,
unless passed in the constructor.
[property:Function onProgress]
This function will be called when an item is complete.
The arguments are:
[page:String url] — The url of the item just loaded.
[page:Integer itemsLoaded] — the number of items already loaded so far.
[page:Iteger itemsTotal] — the total amount of items to be loaded.
By default this is undefined, unless passed in the constructor.
[property:Function onError]
This function will be called when any item errors, with the argument:
[page:String url] — The url of the item that errored.
By default this is undefined, unless passed in the constructor.
Methods
[method:null setURLModifier]( [param:Function callback] )
[page:Function callback] — URL modifier callback. Called with [page:String url] argument, and
must return [page:String resolvedURL].
If provided, the callback will be passed each resource URL before a request is sent. The
callback may return the original URL, or a new URL to override loading behavior. This
behavior can be used to load assets from .ZIP files, drag-and-drop APIs, and Data URIs.
[method:String resolveURL]( [param:String url] )
[page:String url] — the url to load
Given a URL, uses the URL modifier callback (if any) and returns a resolved URL. If no
URL modifier is set, returns the original URL.
Note: The following methods are designed to be called internally by loaders. You shouldn't call
them directly.
[method:null itemStart]( [param:String url] )
[page:String url] — the url to load
This should be called by any loader using the manager when the loader starts loading an url.
[method:null itemEnd]( [param:String url] )
[page:String url] — the loaded url
This should be called by any loader using the manager when the loader ended loading an url.
[method:null itemError]( [param:String url] )
[page:String url] — the loaded url
This should be called by any loader using the manager when the loader errors loading an url.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]