[name]

A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the .type attributes of objects to map them to their original classes.

Note that this loader can't load [page:Geometries]. Use [page:JSONLoader] instead for that.

This uses the [page:FileLoader] internally for loading files.

Example

[example:webgl_animation_scene WebGL / animation / scene]
[example:webgl_loader_json_claraio WebGL / loader / json / claraio]
[example:webgl_loader_msgpack WebGL / loader / msgpack]
var loader = new THREE.ObjectLoader(); loader.load( // resource URL "models/json/example.json", // onLoad callback // Here the loaded data is assumed to be an object function ( obj ) { // Add the loaded object to the scene scene.add( obj ); }, // onProgress callback function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // onError callback function ( err ) { console.error( 'An error happened' ); } ); // Alternatively, to parse a previously loaded JSON structure var object = loader.parse( a_json_object ); scene.add( object );

Constructor

[name]( [param:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].

Creates a new [name].

Properties

[property:String crossOrigin]

If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin] attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *undefined*.

[property:LoadingManager manager]

The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].

[property:String texturePath]

The base path or URL from which textures will be loaded. See [page:.setTexturePath]. Default is the empty string.

Methods

[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )

[page:String url] — the path or URL to the file. This can also be a [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and call onLoad with the parsed response content.

[method:Object3D parse]( [param:Object json], [param:Function onLoad] )

[page:Object json] — required. The JSON source to parse.

[page:Function onLoad] — Will be called when parsed completes. The argument will be the parsed [page:Object3D object].
Parse a JSON structure and return a threejs object. This is used internally by [page:.load], but can also be used directly to parse a previously loaded JSON structure.

[method:Object3D parseGeometries]( [param:Object json] )

[page:Object json] — required. The JSON source to parse.

This is used [page:.parse] to parse any [page:Geometry geometries] or [page:BufferGeometry buffer geometries] in the JSON structure. Internally it uses [page:JSONLoader] for geometries and [page:BufferGeometryLoader] for buffer geometries.

[method:Object3D parseMaterials]( [param:Object json] )

[page:Object json] — required. The JSON source to parse.

This is used [page:.parse] to parse any materials in the JSON structure using [page:MaterialLoader].

[method:Object3D parseAnimations]( [param:Object json] )

[page:Object json] — required. The JSON source to parse.

This is used [page:.parse] to parse any animations in the JSON structure, using [page:AnimationClip.parse].

[method:Object3D parseImages]( [param:Object json] )

[page:Object json] — required. The JSON source to parse.

This is used [page:.parse] to parse any images in the JSON structure, using [page:ImageLoader].

[method:Object3D parseTextures]( [param:Object json] )

[page:Object json] — required. The JSON source to parse.

This is used [page:.parse] to parse any textures in the JSON structure.

[method:Object3D parseObject]( [param:Object json] )

[page:Object json] — required. The JSON source to parse.

This is used [page:.parse] to parse any objects in the JSON structure. Objects can be of the following types:

[method:null setCrossOrigin]( [param:String value] )

[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.

[method:null setTexturePath]( [param:String value] )

[page:String value] — The base path or URL from which textures will be loaded.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]