[name]

A loader for loading an [page:Image]. This uses the [page:FileLoader] internally for loading files, and is used internally by the [page:CubeTextureLoader], [page:ObjectLoader] and [page:TextureLoader].

Example

[example:webgl_loader_obj WebGL / loader / obj]
[example:webgl_shaders_ocean WebGL / shaders / ocean]
// instantiate a loader var loader = new THREE.ImageLoader(); // load a image resource loader.load( // resource URL 'textures/skyboxsun25degtest.png', // onLoad callback function ( image ) { // use the image, e.g. draw part of it on a canvas var canvas = document.createElement( 'canvas' ); var context = canvas.getContext( '2d' ); context.drawImage( image, 100, 100 ); }, // onProgress callback currently not supported undefined, // onError callback function () { console.error( 'An error happened.' ); } ); Please note three.js r84 dropped support for ImageLoader progress events. For an ImageLoader that supports progress events, see [link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-275785639 this thread].

Constructor

[name]( [param:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].

Creates a new [name].

Properties

[property:String crossOrigin]

If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin] attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *undefined*.

[property:LoadingManager manager]

The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].

[property:String path]

The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.

Methods

[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )

[page:String url] — the path or URL to the file. This can also be a [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].
[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.
[page:Function onError] — Will be called when load errors.
Begin loading from url and return the [page:Image image] object that will contain the data.

[method:null setCrossOrigin]( [param:String value] )

Set the [page:.crossOrigin] attribute.

[method:FileLoader setPath]( [param:String path] )

Set the base path or URL from which to load files. This can be useful if you are loading many images from the same directory.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]