[name]
A loader for loading an [page:Image] as an [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap]. An ImageBitmap provides an asynchronous and resource efficient pathway to prepare textures for rendering in WebGL.
Example
[example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
// instantiate a loader
var loader = new THREE.ImageBitmapLoader();
// load a image resource
loader.load(
// resource URL
'textures/skyboxsun25degtest.png',
// onLoad callback
function ( imageBitmap ) {
var texture = new THREE.CanvasTexture( imageBitmap );
var material = new THREE.MeshBasicMaterial( { map: texture } );
},
// onProgress callback currently not supported
undefined,
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
Constructor
[name]( [param:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Properties
[property:LoadingManager manager]
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
[property:String options]
An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is *undefined*.
[property:String path]
The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.
Methods
[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].
[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.
[page:Function onError] — Will be called when load errors.
Begin loading from url and return the [page:ImageBitmap image] object that will contain the data.
[method:ImageBitmapLoader setCrossOrigin]()
This method exists for compatibility reasons and implements no logic. It ensures that [name] has a similar interface like [page:ImageLoader].
[method:ImageBitmapLoader setOptions]( [param:Object options] )
Sets the options object for [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap].
[method:ImageBitmapLoader setPath]( [param:String path] )
Sets the base path or URL from which to load files. This can be useful if
you are loading many images from the same directory.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]