[name]
Class for loading [page:AnimationClip AnimationClips] in JSON format.
This uses the [page:FileLoader] internally for loading files.
Example
// instantiate a loader
var loader = new THREE.AnimationLoader();
// load a resource
loader.load(
// resource URL
'animations/animation.js',
// onLoad callback
function ( animations ) {
// animations is an array of AnimationClips
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
Constructor
[name]( [param:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Properties
[property:LoadingManager manager]
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
Methods
[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Animation animation].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called if load errors.
Begin loading from url and pass the loaded animation to onLoad.
[method:null parse]( [param:JSON json], [param:Function onLoad] )
[page:JSON json] — required
[page:Function onLoad] — Will be called when parsing completes.
Parse the JSON object and pass the result to onLoad. Individual clips in the object will
be parsed with [page:AnimationClip.parse].
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]