[page:Object3D] →
[name]
Creates a visual aid consisting of a spherical [page:Mesh] for a [page:HemisphereLight HemisphereLight].
Example
var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
var helper = new THREE.HemisphereLightHelper( light, 5 );
scene.add( helper );
Constructor
[name]( [param:HemisphereLight light], [param:Number sphereSize], [param:Hex color] )
[page:HemisphereLight light] -- The light being visualized.
[page:Number size] -- The size of the mesh used to visualize the light.
[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
Properties
See the base [page:Object3D] class for common properties.
[property:HemisphereLight light]
Reference to the HemisphereLight being visualized.
[property:object matrix]
Reference to the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].
[property:object matrixAutoUpdate]
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
hemisphereLight's [page:Object3D.matrixWorld matrixWorld].
[property:hex color]
The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
the next time [page:.update update] is called.
Methods
See the base [page:Object3D] class for common methods.
[method:null dispose]()
Dispose of the hemisphereLightHelper.
[method:null update]()
Updates the helper to match the position and direction of the [page:.light].
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]