[page:LineSegments] →
[name]
This helps with visualizing what a camera contains in its frustum.
It visualizes the frustum of a camera using a [page:LineSegments].
Example
[example:webgl_camera WebGL / camera]
[example:webgl_geometry_extrude_splines WebGL / extrude / splines]
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var helper = new THREE.CameraHelper( camera );
scene.add( helper );
Constructor
[name]( [param:Camera camera] )
[page:Camera camera] -- The camera to visualize.
This create a new [Name] for the specified camera.
Properties
See the base [page:LineSegments] class for common properties.
[property:Camera camera]
The camera being visualized.
[property:object pointMap]
This contains the points used to visualize the camera.
[property:object matrix]
Reference to the [page:Object3D.matrixWorld camera.matrixWorld].
[property:object matrixAutoUpdate]
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
camera's [page:Object3D.matrixWorld matrixWorld].
Methods
See the base [page:LineSegments] class for common methods.
[method:null update]()
Updates the helper based on the projectionMatrix of the camera.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]