[page:Geometry] →
[name]
Creates an one-sided polygonal geometry from one or more path shapes.
Example
var x = 0, y = 0;
var heartShape = new THREE.Shape();
heartShape.moveTo( x + 5, y + 5 );
heartShape.bezierCurveTo( x + 5, y + 5, x + 4, y, x, y );
heartShape.bezierCurveTo( x - 6, y, x - 6, y + 7,x - 6, y + 7 );
heartShape.bezierCurveTo( x - 6, y + 11, x - 3, y + 15.4, x + 5, y + 19 );
heartShape.bezierCurveTo( x + 12, y + 15.4, x + 16, y + 11, x + 16, y + 7 );
heartShape.bezierCurveTo( x + 16, y + 7, x + 16, y, x + 10, y );
heartShape.bezierCurveTo( x + 7, y, x + 5, y + 5, x + 5, y + 5 );
var geometry = new THREE.ShapeGeometry( heartShape );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var mesh = new THREE.Mesh( geometry, material ) ;
scene.add( mesh );
Constructor
[name]([param:Array shapes], [param:Integer curveSegments])
shapes — [page:Array] of shapes or a single [page:Shape shape].
curveSegments - [page:Integer] - Number of segments per shape. Default is 12.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]