[page:Curve] →
[name]
Create a smooth 2d spline curve from a series of points. Internally this uses
[page:Interpolations.CatmullRom] to create the curve.
Example
// Create a sine-like wave
var curve = new THREE.SplineCurve( [
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 5 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 5, -5 ),
new THREE.Vector2( 10, 0 )
] );
var points = curve.getPoints( 50 );
var geometry = new THREE.BufferGeometry().setFromPoints( points );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final object to add to the scene
var splineObject = new THREE.Line( geometry, material );
Constructor
[name]( [param:Array points] )
points – An array of [page:Vector2] points that define the curve.
Properties
See the base [page:Curve] class for common properties.
[property:Boolean isSplineCurve]
Used to check whether this or derived classes are SplineCurves. Default is *true*.
You should not change this, as it used internally for optimisation.
[property:Array points]
The array of [page:Vector2] points that define the curve.
Methods
See the base [page:Curve] class for common methods.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]