[page:Curve] →
[name]
Create a smooth 3d
cubic bezier curve,
defined by a start point, endpoint and two control points.
Example
var curve = new THREE.CubicBezierCurve3(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( -5, 15, 0 ),
new THREE.Vector3( 20, 15, 0 ),
new THREE.Vector3( 10, 0, 0 )
);
var points = curve.getPoints( 50 );
var geometry = new THREE.BufferGeometry().setFromPoints( points );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final object to add to the scene
var curveObject = new THREE.Line( geometry, material );
Constructor
[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )
[page:Vector3 v0] – The starting point.
[page:Vector3 v1] – The first control point.
[page:Vector3 v2] – The second control point.
[page:Vector3 v3] – The ending point.
Properties
See the base [page:Curve] class for common properties.
[property:Boolean isCubicBezierCurve3]
Used to check whether this or derived classes are CubicBezierCurve3s. Default is *true*.
You should not change this, as it used internally for optimisation.
[property:Vector2 v0]
The starting point.
[property:Vector2 v1]
The first control point.
[property:Vector2 v2]
The second control point.
[property:Vector2 v3]
The ending point.
Methods
See the base [page:Curve] class for common Methods.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]